If we can draw their features and silhouette, but not their actual proportions, we’ll be able to create 3D models. But how do we actually create them? To do this we take shapes, and we take the relationship between those shapes and we make those relationships interact with one another.
So how does this all happen? I was talking with some friends about this, and this is when we realized that we couldn’t start drawing and seeing those shapes and silhouette, until we actually had the shapes working on screen.
So we’re basically making a 3D computer that takes the 3D shapes and transforms them, and then generates shapes and silhouette for us. For those shapes we’re making the faces and we’re making the shadows, all the parts where we’re going to interact with the object’s characteristics.
So in this case we’re basically going to draw lines and planes – or lines we can actually see in front of us in the model for the first time. In the end I think we’ll have a fully 3D digital drawing for each one.
One major challenge in 3D modeling is that the scale of the 3D object is a whole ‘nother problem than the one between the two 2D view points. So as we approach or get close to the object, we’ll have a problem with scale.
Because the objects in VR can be much further away than the models they represent, it will be very difficult to really see what it’s like in real life. With the help of our program, these small details that will show us where we need things to be are now going to be drawn as large, detailed 3D models.
This will let us see all the details of what the scene actually looks like, when we look and move around within it.
In the example videos you’ll see that the engine will create objects in front of you that you need to find and then actually pick the correct size. This will involve using your hands, your mind, and your senses to find a correct size of the objects that you’re creating.
This is going to happen a lot within the first few minutes of being in the virtual space. The more you move around the more you will experience. So, if you look at one object that you need to find a size for, you’ll have to start over from the very beginning, even further than a certain amount of steps or where you’ve already been before.
The game is also going to be
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